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Dementia Caregivers Skill Training through Virtual Reality Simulation (VR-SIM Carers) is a Collaborative Research and Development initiative that aims to co-design a virtual reality (VR) simulation training environment for dementia caregivers. During this initiative, end-user perspectives, as well as design and implementation challenges and opportunities, will be explored. This knowledge will be used to create a virtual reality prototype that is clinically efficacious, scalable and sustainable.
Collaborating with various partners, including our local nursing laboratory, the Durham College Paramedic Training Laboratory, and organizations such as the Canadian Undergraduate Surgical Education (CUSEC), the Canadian Conference for Advancement in Surgical Education (C-CASE), as well as the Society for Rural Physicians in Canada, we focus on designing and evaluating affordable and customizable simulators. We also develop novel pre-simulation instructional methods to enhance the effectiveness of the programs and initiatives we and our partners offer.
The Simulation-Based Education partnership model is a prototype model that outlines the key stages to establishing and executing a partnership between academic institutions, for-profit organizations (FPOs), non-profit organizations (NPOs), and the healthcare sector to improve the distribution of 3D-printed simulators in R&R parts of Canada. The stages of the SBE partnership model are: (1) Establishing the Partnership, (2) Research and Development, (3), Manufacturing, (4) Implementation and Evaluation, (5) and Dissemination.
The developers, researchers and students in the Immersive Tech Hub engage in research and development of technologies that extend reality or create a new reality by leveraging the 360 degree space within clinical context. Because of that the learners can look in any direction and see content. Some types of Immersive Tech extend reality by overlaying digital images on a user’s environment; others create a new reality by completely isolating a user from the rest of the world and immersing them in a digital environment.
The developers, researchers and students in the Serious Games Hub engage in the application of elements of game playing (e.g. point scoring, competition with others, rules of play) to simulation in an effort to increase motivation and engagement, with the ultimate goal of improving learning outcomes.
The designers, artists, researchers and students in the Additive Manufacturing Hub focus on the use of additive manufacturing (AM) techniques, also known as 3D printing, and other small-scale manufacturing techniques to produce custom, need-driven, flexible and economic simulators for training.